- Dogtags taken from PMCs should now have “found in raid status”. This status can be lost the same way as it is for other items.
- Added prioritization of items for crafting and building in the hideout. Items without the “found in raid” status are used first, while items with the “found in raid” status will be used later.
- One of the bugs causing FPS drop on interface screens
- Sharpness change of shadow cascades, now the transition between different shadow rendering quality is smoother
- One of the spawn bugs, when some AIs on the location could be invisible to the player
- One of the bugs causing grenades explosion without sound and effects
- Flea market interface bug when an infinite loading indicator appeared on top of the menu
- Bug displaying blood drops effect on the screen if there is a character nearby that takes damage from barbed wire
- Bug of taking damage from a barrel with fire if it is hit by another player
- Bug with saving the scroll bar position when switching between merchants
- Bug when the last outdated item wouldn’t disappear after error
- Spamming error when extracting through car after grenade explosion
- Error 1508 when adding an offer to the flea market with items added in 12.6 patch
- Error.Collider.ContainsPoint.GetVolumeByPosition (or .isolatedVolumes)
- Error during creation of character EXCEPTION: System.InvalidOperationException: Sequence contains no matching element
- Some errors while loading after raid end
- Various minor errors and issues
Fixes related to binaural audio:
- Kicking door out sound is now less muffled
- Sound of movement while crouched and on minimal speed is now more quiet
- Contusion sounds are now working properly with binaural audio
- Various minor bug fixes
Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with massively multiplayer online (MMO) features and a story-driven walkthrough. It is set in the fictional Norvinsk region in Northwestern Russia, where a war is taking place between two private military companies (United Security and BEAR) over a political scandal regarding the area’s “special economic zone”. The player is tasked with escaping the city of Tarkov by either joining one of the private military companies or by trying to acquire precious loot from the sealed areas.
The players will have to experience living in the skin of one of the mercenaries who survived the initial stage of the Tarkov conflict. After choosing one of the sides – USEC or BEAR – the player’s character starts to make his way out of the city. Tarkov is sealed off by UN and Russian military, supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis.